Monday 11 February 2013

Fantasy Super Rugby

This is the way fantasy rugby should be.

Check out my preview here

You get more than just points for tries and wins, it's about actual measures of good performances.
And I'm setting up 3 leagues, one for the Irish rugby folk, one for the Northern Hemisphere pretenders and one for everyone, Join as many or as little as you like and invite others;
Irish: 9274-5409
Northern Hemisphere:9274-5410
All:9274-5411


Scoring Rules

During the 2013 Super Rugby season, the players will be allocated a Fantasy point score after each match, based on their performances in the 2013 Super Rugby matches and the scoring system below. Only player performances in official 2013 Super Rugby matches are included in the scoring for Fantasy Super Rugby. The Fantasy points will be calculated using statistics supplied by the Promoter's data provider. The Promoter will not enter into any correspondence relating to the allocation of Fantasy points to players. The Promoter accepts no responsibility for the accuracy of this data and the Promoter's decision is final and binding.

Actions occurring in extra time count towards points scored. Points are awarded as set out in the table below:

ActionPoints
Playing 1 - 60 minutes1
Props that play more than 60 minutes4
Hookers, locks and backrowers that play more than 61 minutes3
All other positions playing more than 61 minutes2
For each try scored by a prop or hooker15
For each try scored by a lock or backrower12
For each try scored by a scrum-half, fly-half, centre or outside back10
For each try assist5
For each try save5
For each conversion2
For each conversion miss-1
For each penalty goal3
For each penalty miss-1
For each drop goal3
For each drop goal miss-1
Yellow card-5
Red card-15
For each run1
For each tackle bust2
For each offload1
For each linebreak5
For each linebreak creates3
For each error-3
For each tackle made by a prop or hooker2
For each tackle made by all other positions1
For each tackle miss-2
For each lineout take on own throw1
For each lineout steal on opposition throw4
For each lineout error, includes not straight, throw error or jump error-3
For each tight head won, awarded to entire front row7
For each tight head lost, awarded to entire front row-3
For each pilfer4
For each turn over forced3
For each penalty - long arm-4
Assists

A try assist may be awarded to a player assisting in scoring the try, but not every try scored may be awarded a try assist.
Pilfers

When a defensive player steals the ball from a fully formed ruck.
Forced Turnovers

When an attacking player is forced to concede a ruck or maul penalty resulting in a turnover in possession.

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